Jan
2,3,4 2009
After
Action Report
We
had a great turnout, great weather
and
divided into 4 competitive groups.
In
each game, the teams had 30 minutes on Saturday and 20
minutes on Sunday, to capture enemy continents. To successfully capture a continent a team
occupied a base AND had their color flag up.
Continent points same as Risk Board Game. Teams were
awarded one card per flag station turned to their color at end of
game.
The teams
United States,
Yellow, Spoontz charlotte county jrotc and Cape Coral
Crusaders
Russia, Red, Led by
Bones and Olding, composed of Trespassers and coalition
South America, Blue Made
up mostly of younger speed ballers from Lee county.
Australia , Green,
Made of older and more experienced walk-ons and teams from
Bonita Springs area. and individuals from as far as Colorado
and Louisiana.
Saturday
Game
one.
The
Green Team (Australia) surprised all by sweeping three
objectives using a slow steady advance and good time
management. Taking Russia and Africa. The US was was
able to to Take South America, but gave up it's own
territory to the South Americans in heavy fighting.
Game
Two
Russia
(red) took the US, but lost its own territory. The US
was able to move into S. America and then on to Africa and
hold both. The Blue S. Americans took both Europe and
Russia, but were unable to get back and defend their
homeland. In this game Blue swept 4 bases, but lost 2 due to
a lack of defense.
Game
Three
Russian
Red and Blue S. America formed a pact, Russia moved
directly across the field with taking everything north of
the Equator but the South Americans speed ballers were
decimated in the woods.
Game
Four
The
Russian/ S. American treaty continued, but again the Green
Australians swept across the southern hemisphere while the
S. Americans and US wore themselves out on each other.
The Russians were again able to mop up the entire Northern
Hemisphere.
Game
5
The
US entered into a pact with the floundering S. Americans and
planned to work together. Just before the game was to
begin the Russians approached the Americans with another
offer of an Alliance. Spoontz of the US was able to
double cross the Russians, remove their General and sweep
the entire field, occupying every single location.
Game
6
The
final game produced no clear outcome with every team
capturing at least one location.
Night
Game
The
night game feature the capture of 7 dragon eggs, Shiny metal
globes centered on the field. The Teams started in
their usual positions and became a battle royal in the
midfield. Each egg was worth 7 Points, and each player
possessing one at game end also received a dragon patch for
his personal accomplishment. Blue team only fielded
three players for the night game, yet was able to secure 3
of the 7 eggs. An amazing coup. Red was able to secure
the remainder, pummeling all comers in the dark
palmettos. These night points turned out to mean
everything as Sunday played out.
Sunday.
Arrived cool and calm. The older players were moving a
little slower, A few players snuck away during the
night, but a large contingent of Sunday players were used to
refill the ranks. The teams thus re-leveled the games
began
Game
One
Red
Began the day by sweeping the entire field with exception of
their sometimes ally in S. America. US was ruthlessly
wiped out of their home base, failing again to find a way to
stop the Red Advance across the Northern plains.
Game
Two
Red
and it's ally in S. America again combined and split the
field amongst themselves. Red was getting way out
front on points and the other Generals began quietly
plotting.
Game
Three
Yellow
and Green renewed their cooperative efforts, and were
finally able to repel the marauding Red team. Blue had
begun to fade, as its cohesive core of 5 players had left
and were replaced with skilled but unfamiliar strangers.
Game
Four
The
re-invigorated Green team, working again with yellow nearly
sweeps the field, keeping Russia bottled up in defense of
their homeland while taking Europe Africa, S. America, and
defending the home island of Australia.
Game
Five
Red
and Green in a close race for the ultimate win, and assisted
somewhat by the other teams fought hard for every
point. Many players went above and beyond to raise
their colors on to have it snatched back and forth several
times. At the end of this game Red again swept the
northern hemisphere and Green the Southern half of the
world.
Game
Six
Offered
a chance for the now supercharged green team to seize a come
from behind victory. But they would need to capture 5
Flag Stations. The Green team was already holding four
Cards, two of which happened to be jokers. In
capturing the 5 stations and getting these cards they would
be able to create 3 cash-ins or 90 points, just enough
to win. Red holding just on Risk card needed only to
capture two locations and the luck of the draw to create a
set. This battle was centered Europe, where Aaron of
the Red team was able to hold out against incredible
odds. He single-handedly held off the bulk of the US
and Australian teams for 3/4 of the game. This proved
to be the critical battle in the 24 hour war.
Allowing the Red team to deny the Australian forces the ability
to create their third cash in. Red Russian
forces were victorious by 20 Points. The suspense and
closeness of the contest, as well as the conniving and back
stabbing treachery combined to keep nearly all players on
site and involved to the very end!
This
game was our best received game to date.
The
players were excited to hear we will play this Scenario
again FEB 27,28 and March 1 2009.
Next
time we intend to have six teams, and will slightly adjust
the locations of one or two bases and will draw for starting
locations at the beginning and lunch of each day. We
may eliminate a team if a team falls so far behind that they
have no chance. That teams cards and players
would be captured and acquired by another team, but their accumulated score would not transfer.


Cards will be turned in for points. If a team has 5
or more cards they must cash in.
Following the end of the 1st
Game,
Cash in 5
Points
Following the end of the 2nd
Game
Cash in 10
Points
Following the end of the 3rd
Game
Cash in 15
Points
Following the end of the 4th
Game
Cash in 20
Points
Following the end of the 5th
Game
Cash in 25
Points
Following the end of the 6th
Game
Cash in 30
Points
Cash
in Points will revert to 5 points for the first cash
in onSunday
Team
Game Points and personal patches will be awarded for the
Satuday night game as well.
All
Members of the winning team will Receive World Domination
Pin on Sunday at the conclusion.
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