
Indiana Jones - Search for the
Crystal Skull
Archeologists have discovered a huge pre-Incan obsidian
ruin deep in
the rainforest. Unfortunately the initial contact was led by a team of
missionary college students who succeeded in inflaming the native priests who
attacked the unarmed youths. Several were killed and others never escaped the
fortress's black, mazelike interior. Later in a hospital interview,
the expedition leader claimed that within the black fortress the native priests
guard an ancient crystal skull, that could be used somehow to levitate the
huge stone blocks.
Just days after this incident a rumor began circulating
that the famed treasure hunter Indiana Jones, would return from retirement to
lead a privately funded mercenary army. It is believed their intention is
to seize the crystal skull. The ultimate goal being to discover what
strange force is harnessed by the skull that allowed these primitive people to move
such large stones without machines or draft animals.
The source of the private funding is rumored to a
transportation firm in the magnetically levitated train industry. A natural
source of levitation could change the shape
of transportation the world over...
After Action
Report
Friday
5/16/2008
Players began
arriving early on Friday afternoon, with stragglers arriving well after dark,
and most arrived Saturday morning around 8:30 AM.
-----------------------------------------
General:
Tony Pickens, Captain of the Misfits, and his military styled caravan arrived
around 11PM and after some dexterous night trailer positioning, settled in
for the night.
General: Scott Olding, arrived even later,
and until his arrival, it
was widely rumored that he had been lost to work or family
constraints. The Trespassers inflated visibly upon his appearance.
Saturday May 17
2008 - Limited Paint Day

Scott
Olding was first in the role of the Indiana Jones. The Indiana team
started in the south, and would be attacking the fortress ruin. The ruin
was defended by the Lower Amazonians led by Tony Pickens of the Misfits and
accompanied by the Vandals and others. 
The Indiana
team began by storing their two boxes of cargo supplies at their base camp
tent. Their 1st mission was to deliver medicine to the local Shaman in exchange for information on the location of the
crystal skull. Indiana would also be tested by the Shaman to determine if
he was wise and worthy enough to possess the skull by unlocking a small metal
puzzle. Only then would the Shaman also provide information about location and
the dangers surrounding the skull.
Scott's team
blew through the first 2 games with a non stop attack. His team surrounded
the Western half of the maze complex, then his snipers slid under the wall 
and
quickly overran the maze fortress. In these first 2 games Scott was able
to keep his forces together long enough in order to search the maze; find the
chamber protected by a poisonous spider web, use his bull
whip to whip away the spider web and enter the chamber
and find a wooden chest containing the crystal skull.
After securing the skull he had to take it to the white shrine and deliver it to
the shaman, receiving 10 Points and ending that game. Scott would soon
learn how hard it was to defend and hold the maze fortress in games 4 and 5
because the teams switched ends of the field now allowing Tony to lead the Misfits to total
point sweeps as well.
In each game
additional points could be won or lost. The Indiana team was tasked with
defending their cargo supplies at their base camp. If the cargo remained
on the table in their base tent, they would earn 4 points. If the cargo
was captured by the Lower Amazonian Indians and taken to their base tent and
placed on their table, They would get the points. These points would prove
to be decisive at the start of game 6. With the score nearly tied, Tony's Misfits surrounded the
western half of the maze fortress. The huge fortress/maze/ruin was
nearly an 2 acres in size. Tony tasked his team mates, the Vandals, with a
wide flanking maneuver in order to back door the fortress from the north.
Scott was hard
pressed to defend the fortress, which was now regarded as
a deathtrap by both Generals. He kept 40
troops with him in and around the fortress and sent approximately 20 troops
forward in an attempt to get the cargo boxes from the Indiana Jones camp.
Getting the cargo would secure a tie game.
The battle for
the maze fortress proved painful for the defenders again as it had all
day. The fortress had seven foot high walls which no one could see over, but
had a two foot gap at the bottom which could be easily slid under. The knee high
brush and grass provided some cover for player legs, but not enough.
Attacking players of both teams had quickly adapted the this unique
obstacle. The best evolving method used long ballers to push back
the defenders from prone positions right under the wall. Then an assault
team would dash forward and slide under the wall surprising the bottled up defenders as
they tried to retreat from room to room.

Scott soon
found himself alone, his entire defense eliminated and now outside his own fort
as the Indiana team ransacked the treasure room. His only hope would be to
intercept Tony, playing the Indiana Jones role, as he delivered the skull to the white
shrine. Scott, stealthily slipped past the regrouping Vandals and Misfits,
placing himself close to the shrine. With time running low Tony sprinted
toward the Shrine, outrunning the rest of his squad. The Vandals suspected
an ambush at the Shrine and tried to move to protect their general, but they
were too late. Scott
struck from a concealed position bringing down Tony just feet from the goal as
the game time ran out.
A pall fell
over the Misfits as they revived their exhausted leader and started back 
toward
their base camp. Suddenly a cheer resounded through the forest as it
became known that the lower Amazonians (Scott's Team) misplaced the stolen
Indiana Cargo boxes, giving Tony of the Misfits his first
win at Camp Miles Paintball.
Sunday May 18
2008 - Unlimited Bring Your Own Paint
The Sunday
event would find the Misfits in a desperate uphill battle as Scott Evans of
the Swamp Rats was now leading the Trespassers and Dawn Patrol. Scott Evans better
deployed his defenses at key times during the day, and built an almost
insurmountable lead by the fourth game. Scott offered the Misfit General
the option to yield. This had the effect of kicking a hornets nest. Tony's Lieutenant
Dre, grabbed the bullwhip and led the fired up team back onto the
field. The Misfits quickly swept the 5th game getting every
available point and losing none. The Misfits would have to repeat
this feat again in the 6th and final game if they were to win the day.
Scott Evans deployed a multilevel defensive shield around his Medic tent (A
secondary objective on Sunday) and sent a light harassing force to slow
the advance of the Misfits into the maze.
The Misfits
quickly blasted their way to the maze and captured the crystal skull, but in the heat
of battle, as harassing forces counter attacked, Dre made a
strategic blunder. Hurried by a Dawn Patrol Sniper, Dre placed the skull in the shine (ending the game) before his
troops could knock out the enemy medic station. Without the Medic Station
Points, Scott Evans' was victorious for the first time at Camp Miles.

|