Custer's
Last Stand
Was
Held
Feb
5, 6, 7 2010
Custer's
Last Stand Video
We
used the three team format on Saturday.
Yellow
was Sabotage, supplemented with walk ons for a total of
about 21 players
Green
was Lock On, supplemented with additional players for a
total of approx 27 Players
Red
was Trespassers, supplemented with additional players for a
total of about 32 players.
The
battle began with the two Indian groups dividing
missions, one group would attack the fort, while the
other would attack at the little big horn.
But
after the third game, the gentleman's agreement broke
down, this was due to an uneven scoring possibility for the
two Indian tribes and desperation amongst a Trespasser team
not familiar with losing.
By
the fourth round of play it was clear that the Trespasser
team, which was missing many of its core players and manned
mainly by inexperienced recruits, found itself in last place
and having no chance to win. So, under Bill Bone's
leadership the Trespassers decided to attack which ever team
was the current point leader. They were playing
the role of kingmaker in the hope of extracting a cash
bounty from one team or the other. By the eighth game,
his plan failed due to the rotation of the starting positions,
and the yellow team amassing such a huge lead that no team
could catch them. Ending the tournament with 8 games
played.
Prizes
were awarded to the Yellow Team Sabotage. (7th
Cavalry Bandanas)
An
additional game was played to finish the daylight.
Yellow again prevailed and they were awarded T-shirts.
Sunday's
game was modified for just two large teams. Many of
the players felt this change was an improvement, as there
was no fear of devious alliances. Should we ever
replay this scenario, we will run it as a two team event.
It
became clear that by the second day most players had fully
grasped the strategy needed and were no longer attacking the
fort as a primary objective, but sending their Indian forces
to dislodge Custer from the little big horn area in order to
reduce the Cavalry teams point score. Then the Indians
could use the remainder of the game time to surround the
Fort and strangle it from all directions, at a pace they
controlled.
Six
games were played on Sunday in rapid succession so that
players could bug out in time to catch their Super Bowl
parties.
Team
Lock On, played a nearly perfect final game, they drove
Custer out of the Little Big Horn and back into the
Fort so quickly, that the cavalry outer players did
not realize that the fort was under threat until it was too
late. A Green player stormed through the front door of
the fort, eliminated 4 players, and swept up the flag in an
amazing feat of speed and skill.
Prizes
were awarded. Thanks to all who attended.
We look forward to seeing you all again at at the Matrix
Scenario March 5,6,7 2010








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